/////////////////////////////////////////////////////////////////////////////////
// Paint.NET //
// Copyright (C) Rick Brewster, Tom Jackson, and past contributors. //
// Portions Copyright (C) Microsoft Corporation. All Rights Reserved. //
// See src/Resources/Files/License.txt for full licensing and attribution //
// details. //
// . //
/////////////////////////////////////////////////////////////////////////////////
using System;
namespace PaintDotNet.Effects
{
///
/// Flags that specify important information that an effect rendering host
/// must be aware of and take into consideration when executing a particular
/// effect.
///
[Flags]
public enum EffectDirectives
{
///
/// No special directive.
///
None = 0,
///
/// Specifies that the effect must only execute in one thread at a time.
/// Normally multiple threads are used in order to increase performance
/// (esp. on dual processor / dual core systems).
///
///
/// This does not prevent multiple threads from being used to execute the effect,
/// but guarantees that only one rendering thread will be active at any given
/// time.
///
SingleThreaded = 1,
}
}